Out of Early Access  ·  $12.99  ·  Get it on Meta Quest
Mixed Reality FPS

Enemies come for your house. A tactical shooter played in your own home on Meta Quest. Real doors, real walls, real cover. Realistic firearms with full manual handling, and sniper scopes that look through the headset's own camera.

Get it on Meta Quest Join the Discord Join a SIEGE in your browser
Quest 3 · 3S · Pro · Quest 2|Solo · Local Co-op · RED v BLUE|Mature 17+
Launch trailer
Coolest move ever

Your home is the map

Click Clack is a mixed reality tactical shooter played in your own house. Enemies stack up on your walls, come through your doors, and drop through your roof. You move by moving. No teleport, no sticks to walk, no cartoon arena. Just your rooms, your angles, and whoever is on the other side of the door.

Built for players who want their mixed reality to have weight. Realistic weapons. Manual reloads. High difficulty. Gore on.

A player in a Quest headset aiming a rifle in a real backyard, next to a virtual truck

Three firearms. Full manual handling.

Firearms

Pistol, AR, Shotgun

Seated magazines, charging handles, slide releases, a pump action you work by hand, and two-handed grips. Draw a second pistol and dual wield.

Attachments

Lights, Lasers, Suppressors, Holo

Fit them from a thumbstick wheel on the gun. Suppressors matter, because enemies hear every unsuppressed shot.

First in mixed reality

Passthrough Sniper Scopes

Variable-zoom scopes that look through the headset's live camera. Scopes and holo sights switch between regular, night vision and thermal. Quest 3 and 3S only.

Detection gear

UAV Drone or HUD Visor

Launch a hand-held drone and track hostiles on a wrist minimap, or drop the visor for heat vision and night vision. One or the other. Choose well.

Explosives

M67 Frag Grenades

Pull the pin with your other hand. Fuse starts the moment it leaves your grip. Anything inside a metre is gone.

Kit

Backpack

Reach over your shoulder, pull the pack round, and grab the rifle or shotgun off it. Stow it back and the pack returns to your back.

Smart enemies

They hear you. They flank you.

Hostiles hear gunfire and come to investigate. They vault couches, spread out, flank, and keep you in sight once they have spotted you. Stun them and finish them up close. They drop their guns when they die. Hostages panic and run. Imposters hide among them, armed and waiting.

Breachable doors

Hinges, latches, bulletproof glass.

Physical doors with working hinges and latches. Push them open, grab the leaf and hold it shut, or shoot through bulletproof glass that cracks but never breaks. Place the breach door anywhere in your house.

Eight ways to hold the house

A hostile hit in a real bedroom, seen over the player's rifle
New in 2.0

Breach

Enemies come for your house. Teams cross the yard by armoured car or helicopter, work cover to cover and stack up on your walls. You hear the boots, the radio chatter, then the charge beeping faster. Walls blow open, helicopters drop troops through the roof, and shooters strafe your windows. Hold the house.

Hostage Rescue

Hostiles hold hostages in your space. Not every "hostage" is innocent, so ID weapons before you fire.

Shoot Out

Wave survival. No respawn timers, no hand-holding. Every room is a kill zone.

The List

Hunt the world's most notorious criminal and eliminate him. Again. And again.

Bomb Defusal

A bomb spawns somewhere in your space. Clear the hostiles and disarm it before the timer runs out.

Target Practice

Targets pop up anywhere in your room. Find them and drop them fast.

Guess Who

ID every suspect and rescue every hostage, without knowing who is who.

Duck Hunt

When you need a break: shoot every duck. Lunch is served.

The Map Builder menu in a real backyard with a Humvee prop and a tree placed on the lawn

Build your own house

Play in Meta's room scan of your actual home, in a 10x10 m open space, in a 5x5 m kill house, or in level-generator modes that build a map inside those spaces. Or open the Map Builder: map a whole multi-story house with real stairs that enemies use, cut windows and doorways into your walls, add cover and props, and choose glass that shatters or stops rounds. Randomized cover reshuffles every round. Save up to twelve maps.

FIREFlames spread and burn anyone close
QUAKETremors, cracked ceilings, falling debris
STORMRain and lightning that hits hard
NIGHTLights out, scopes go night vision

Variants stack. FIRE and NIGHT together is a very bad time.

Same room. Same fight.

Every mode plays solo or in local co-op, with players sharing the same physical room over your own Wi-Fi. No servers, no account linking. Or go head to head in RED v BLUE team deathmatch, from 1v1 up to 4v4, with elimination rounds.

Two headsets in one house is the best way to play this game.

Two players building a map together in a real backyard with Map Builder

Tutorials

Every gun in Click Clack is handled by hand: seated mags, charging handles, a pump you work yourself. The in-game tutorial covers the basics. The playlists on our YouTube channel go deeper, one short video per system, so you can watch on your phone and then try it in the headset.

Weapons

Draw, reload, clear

Holsters and the backpack, magazines and shells, slide and bolt releases, the shotgun pump, fire modes and dual wielding.

Attachments

The gun wheel

Fitting suppressors, lights, lasers, holo sights and scopes, switching them on, and cycling scope vision between regular, night vision and thermal.

Detection gear

Drone and visor

Choosing a loadout on the empty-hand wheel, launching and docking the drone, reading the tablet minimap, dropping the visor and cycling heat and night vision.

Doors and objectives

Breach, search, defuse

Pushing and holding doors, placing the breach door, searching suspects and hostages by touch, and the three-second bomb defusal.

Map Builder

Build your house

Drawing walls and floors, cutting windows and doorways, stairs and stories, props, cover, glass types, saving and loading, and the FIRE, QUAKE, STORM and NIGHT variants.

Co-op and PvP

Play together

Hosting and joining over local Wi-Fi, sharing one room between headsets, picking RED or BLUE, and round controls on the wrist board.

Watch the tutorials on YouTube

Out now on Meta Quest

$12.99

Click Clack is out of Early Access.

Get Click Clack on Meta Quest
Meta Quest 3, 3S, Pro and Quest 2. Rated Mature 17+ for intense violence and blood. Passthrough scopes need the colour passthrough of Quest 3 or 3S.

Privacy Policy

Effective date: October 18, 2026

Developer: Lopes Media LLC

What changed: we added SIEGE, the first mode that goes over the internet. The SIEGE section below says what that involves. We also moved this website off WordPress and stopped embedding YouTube.

Data collection

Lopes Media does not collect, store, or sell personal data. No analytics. No tracking. No ads. Every mode except SIEGE runs only on your headsets and your own Wi-Fi. SIEGE connects players over the internet through Unity, as described below.

Permissions

The game asks for mixed reality passthrough, your room setup and your boundary because it literally needs your rooms to work. That data stays on your device. It is never saved by us, transmitted to us, or seen by us. In SIEGE, attackers see the house you built in Map Builder, never your camera feed, passthrough, room scan or boundary.

Local co-op and RED v BLUE

Multiplayer connects headsets directly over your own local Wi-Fi network. There are no Click Clack servers and no account linking. Game data travels only between the headsets in your home. SIEGE is the only mode that uses the internet.

SIEGE (online play)

In SIEGE, the headset player hosts a room on Unity Relay, a game networking service run by Unity Technologies. Friends join from a web browser at clickclackmr.com/siege with the room code.

Host. Your headset signs in to Unity anonymously (no Meta account, no email) and gets a random player ID. Every attacker you let in receives the layout of the house you built in Map Builder, because that layout is the level they play. If you built it from your real home, it shows that home's floor plan. Attackers see you as "HOST".

Attackers. Your browser also signs in to Unity anonymously. The host receives your display name and a random ID stored in your browser, and the host and the other players see your name. No account, no email, no password.

During a round. Movement, shots and game events pass between players through Unity's servers. Like any internet service, those servers see device IP addresses in order to route the traffic. We do not record gameplay.

Kicks and locks. These stay on the host's headset for that room and are erased when the room closes.

Chat. There is no voice or text chat in the game. Talk over Discord or any other app, under that app's own policy.

Room codes. Anyone with the room code can join until the host locks the room. Don't show the code on a stream unless you mean to.

Third-party services

SIEGE uses Unity Gaming Services (Authentication and Relay) to connect players. Unity handles that data to run the connection; see Unity's Privacy Policy. Anonymous player IDs appear in our Unity dashboard; we do not link them to people or use them for anything else. No other mode uses an outside service, and the game includes no analytics or ad SDKs.

Meta Quest platform

The game is sold through the Meta Horizon Store. Meta operates the storefront, handles payments and runs the headset OS. Data collected at that level is governed by Meta's Privacy Policy, not ours. We have no access to your Meta account data.

Discord community

We run an optional Discord server for players. Joining is voluntary. Anything you share there is subject to Discord's Privacy Policy. We do not export or store Discord data anywhere else.

This website

This site is plain HTML: no WordPress, no cookies, no analytics, no advertising pixels. Our videos and images are hosted here, not on YouTube. The page loads its fonts from Google Fonts, so Google sees your IP address when the page opens. The site is served through Cloudflare, which keeps standard security logs such as IP addresses. Links to our YouTube channel open YouTube, which is governed by Google's privacy policy. The SIEGE page saves your display name, a random player ID and Unity's sign-in token in your browser's storage, and caches the game files so later visits load faster. None of these are cookies, and none are used for tracking. To remove them, clear site data for clickclackmr.com.

Age

Click Clack is rated Mature 17+ and is not intended for anyone under 17. The game contains realistic violence and is designed for adult players. The SIEGE browser page is also intended only for players 17 and over.

Changes to this policy

If something material changes, we update the effective date at the top and say what changed plainly.

Contact

[email protected]
Lopes Media LLC, Charleston, SC